If You Have a 5link and Jewelers Orb It Will It Auto 5link Again
So recently was trying to decadent Wondertrap shoes for +1 and as I was sorting through the pairs, noticed that Jeweller's Orb would stop applying at 4 sockets, simply Fusing would still apply even 4L. Was curious if this was the case with 6L? I come across older threads mentioning "fully linked" merely what exactly does that hateful, seeing every bit how a 4L on boots/helm/gloves is "fully linked" yet I tin however employ an Orb of Fusing on it. † You were a good homo in a bad state of affairs, Fairgraves. † Last edited by RaiseTheSteaks on Aug 19, 2014, four:34:47 AM |
Posted past |
Equally far as I know the style it works is max sockets will be locked as in that location'south no reason to want less sockets and only a 6-link volition be locked equally there is no reason to want less. My reasoning for this is that it is believable to want a 4 linkable item to non be four linked. For instance having a cwdt (cast when damage taken) jewel and something with it in a pair of gloves with some other skill that you DON'T desire on cwdt. This may very rarely happen (I've done information technology in one case) but it IS possible to want to unlink a 4 linked detail. Still I can not think for the life of me why yous would ever, ever want to unlink a 6-link and so that's why information technology's locked. Other thoughts anyone else? Or a developer quote? Last edited past ColonelLance on Aug xix, 2014, 4:42:twenty AM |
Posted past
|
Yeah I forgot almost the 2x2L idea, especially with CWDT which I used earlier on my Marauder. Withal curious about the 6L though. † You were a good human being in a bad situation, Fairgraves. † |
Posted by |
I think you cannot utilise fusing on 6L (not sure if on 5S5L too). It used to be the aforementioned for other fully linked items besides (when this feature was implemented), but it was changed. sometimes it is useful to not have all the slots linked. For instance if y'all want to link some skills to blood magic gem and demand to have a buff skill that reserves mana in the same item IGN: Eric_Lindros Final edited by Ludvator on Aug 19, 2014, 4:51:54 AM |
Posted by
|
From 1.0.0 patch notes: From 1.0.0.b patch notes: |
Posted by
|
Merely burned a fusing on a 6L and it worked. Damn that sucks. I detest the 6S and 6L parts clicking through. † You were a good homo in a bad state of affairs, Fairgraves. † |
Posted by |
" And it was never inverse? I just did a Searing Bear upon 6L. † You were a skillful man in a bad situation, Fairgraves. † |
Posted by |
What's the particular level on your Searing Bear upon? I know if the item level doesn't match the max sockets, you can withal use a Jeweler's on an detail and lose sockets. IE, this item: came out of a strongbox in Ambush with the "additional sockets" mod. The Item Level is 30, and so it'south max sockets is supposed to exist 4. I call up when a jeweler's orb checks item level, it decides this item isn't at max sockets since it doesn't have 4 sockets, therefore it can be used on the item. Once used, the most sockets I'd ever be able to get is 4, after which trying to apply the orb would neglect. I'1000 not sure, but perhaps a fusing works the same manner. Like if your searing touch is item level 35 but has an extra socket from coming out of a +socket strongbox, maybe when determining how many links your max is, it looks and sees that an item of that ilevel would be fully socketed with five sockets so 5 linked would exist max. Since your 6L isn't 5L, information technology lets the fusing become applied. Simply speculating. Because you're non supposed to be able to break a 6L with a fusing. Trying to should get you the "failed to apply" bulletin. Social club Leader The Amazon Basin <BASIN> |
Posted by
|
Source: https://www.pathofexile.com/forum/view-thread/997463
0 Response to "If You Have a 5link and Jewelers Orb It Will It Auto 5link Again"
Post a Comment